/************************************************************************

								Heroes IV
					  Copyright 2000, The 3DO Company

	------------------------------------------------------------------
  						       material_amount.h

	$Header: /game/material_amount.h $

	$NoKeywords: $

 ************************************************************************/

#ifndef MATERIAL_AMOUNT_H_INCLUDED
#define MATERIAL_AMOUNT_H_INCLUDED

#if _MSC_VER > 1000
#pragma once
#endif // _MSC_VER > 1000

#include "materials.h"

struct t_material_amount
{
	t_material_amount( t_material new_material = k_gold, int new_amount = 0 )
	{
		material = new_material;
		amount = new_amount;
	}

	t_material material;
	int        amount;
};

#endif // MATERIAL_AMOUNT_H_INCLUDED